Since microconsoles first surfaced, I’ve always been a big advocate. Why? Some of my reasons are to do with finally seeing digital-native distribution come to the TV, which is long overdue. Others are to do with watching how the world of apps has transformed the pricing structure of games, resulting in more games for more players. Some are to do with interesting game design challenges that they present, the possibilities of the new and the strange.
My primary reason, however, is the sense of developer democracy.
I am old enough to remember how designing and developing games used to be. I remember just how awkward working for consoles was, how there were endless hoops to jump through, and how it was…
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